We would like to invite all RC Drifters to Extreme Hobbies RC Drift Battle.When:
Friday May 18, 2012Time:
7:00 pmWhere:
Dubai Autodrome Driving SchoolType of Surface :
AsphaltRegistration/Entry fee:
Dhs 25Note: The event will be held outdoor by the parking lot next to Autodrome Driving School.
Please carefully read the
Rules and Guidelines for Extreme Hobbies RC Drift CompetitionsGeneral Event Rules A. Keep your attitude and behavior on check. RC is more about having fun with your fellow drivers. We all want to win, but don’t forget that having fun is the most enjoyable part of our hobby.
B. Any of the following will serve as grounds for removal or ban from current and future events:
• Disrespecting other event participants or spectators
• Attempts to destroy or hinder other people's equipment
• Anything else that is seen as negative by the Organizers.
C. Drivers caught cheating are subject to being disqualified from the event, and possibly banned from future events.
D. The organizers, host location, and event sponsors will not be held accountable or responsible for any personal or loss occurring at any events. By appearing at any event, the participants and spectators acknowledge that they are there on their free will, and that they take responsibility for the safety and security of themselves and other persons in their group including their property.
E. No refunds, transfers or exchanges for any entry fees.
F. The event staff reserves the right to refuse event participation and/or or access to an event for anyone at anytime for any reason at our discretion.
G. The organizers, host location, and event sponsors will not be held accountable or responsible for any property damage made by the participants and any person belonging in their group.
H. Rules and specifications are subject to change without prior notice.
Event Overview Note: Sessions can be a few hours, day or night. Competitions generally take 6-8 hours depending on entries.
A. Extreme Hobbies RC Drift schedule:
• Track and facility setup
• Practice Session
• Driver’s meeting / Suggestions / Group Photo
• Start of event
• Qualifying - All Classes
• Tandem Battle – All Classes
B. The actual ending time may vary slightly depending on factors including but not limited to: number of total entries, and how many “sudden death” battles during twin battle competition.
C. There may be certain situations that require the event program to be modified the day of the event. As much as everyone would like to avoid any circumstance that steers from the planned schedule, if a situation arises where a modification must be made, the situation will be addressed and all drivers entered in the competition will be informed in a timely manner.
D. Special Challenges (*if applicable)
E. Closing Ceremonies / Winners Photos
F. Prize Raffle (*if applicable)
G. End of Event / Track and Facility Teardown
Extreme Hobbies RC Drift competitions FormatA. Drivers will be separated in groups, based on the counter steer ratio:
• Advance class : (CS:100% and above)
• Intermediate class: (CS:50% to 99%)
• Novice class: (50:50 or stock)B. Each group will have a qualifying session to earn qualifying points.
C. Each driver will run a total of (2) laps during qualifying round, (1) lap of warm-up, followed by two (1) lap where they will be judged and scored. All laps will be
A. continuous, with a specified start and finish point marked on the course.
D. “Staging area” will be marked on the track where cars in the current qualifying
B. group should be placed. Transmitter and car should be turned ON at this point. The driver may then go to the driving area to prepare for qualifying.
E. Once the cars is placed in the “staging area” no alterations can be made at this time such as (battery change, tyre change ETC.)
F. A driver will receive a DNF (Did Not Finish) for qualifying, if one of the following occurs:
• DNF if your name is called and it's your turn to qualify and you or your car is not on and ready in the staging area.
• DNF if you cannot finish your qualifying run due to mechanical failure, crash with damage, or a dead battery once qualifying begins.
• DNF if your vehicle is found not to be legal as per the rule set.
• DNF if you fail to complete your qualifying run due to a discharged battery. Discharged batteries are not “unpredictable failure” since it is the drivers responsibility to make sure that their battery is fully charged and ready to go.
Extreme Hobbies RC Drift competitions Judging Format The judge panel consists of:
1 Main judge
2 Assisting judges
The rolesMain Judge: Ensuring the decision making process of undertaking round is within guidelines set. Summing up the result made by the panel.
Assisting Judges: To provide 2nd and 3rd view for panel decision either to contest or affirm the results.
Judging GuidelinesEntry speedAlthough speed in drift would probably very limited, participants are expected to push their drift speed as high as possible.
Drift Line There will be briefing by the judges to show what is to be expected from the participants in regards to preferred drift line.
Clipping PointAlso known as scoring area, the closer to the boundary, the higher the score. Other elements will be judged as well. Clipping point could be front side/corner or rear side/wall.
Drift angle and counter steerHow much angle is being created and maintained during the drift.
Presentation/AuraHow much technique and amount of energy without putting opponent in dangerous situation.
Overtaking and stunt driving will not be considered as technique. Qualification ScoringFor competition each driver will be awarded with "0" points as a initial score.
Each and every imperfection will be penalized with "1" point .
Drifter with lesser penalty will have an advantage to qualify. A perfect run is "0" points
Driver Errors (Qualifying)A. A driver error is defined as any loss of vehicle control, vehicle stall, vehicle spinout, or vehicle contact with a course marker or border that results in a crash.
B. Loss of Vehicle Control -Any situation in which the judges feel that the driver loses control of the vehicle while executing a drift. This may/may not include a driver going off of the intended qualifying driving line.
C. Vehicle Stall – A situation where the vehicle loses its drifting motion due to heavy braking or a high loss of speed, in an area of the course where a drift is expected to be performed.
D. Vehicle Spinout – A situation where the vehicle over-rotates beyond the intended drift angle. For clarification, the general guideline for a “spin” is when the vehicle exceeds a 90-degree angle during a drift, in relation to the direction of the drift.
Tandem Battle Basically Battle Round will consists of Chase car (offensive) and Lead car (defensive) role. The cars will be placed in staggered position, separate by about one car length distance.
The Chase CarThe chase car is the offensive car. A good way to put it would be that the chase car has to 'hunt' down the lead car. Drivers have to use their drifting ability to try and get as close to the lead driver as possible as to put immense pressure on them so that a mistake is made. The chase driver must demonstrate better drifting in order to keep pressure on the lead driver whilst still keeping good angle and speed. The driving line is not as important for the chase car as it is trying to follow the lead car and keep with it as much as possible, unless the lead car displays a bad driving then and then chase car can continue to hit the clipping points and show a good drifting line. If the chase car cannot keep up with the lead car whilst drifting this is to be looked at as inferior driving and points will be deducted for letting the lead car get away. If this is due to not having as much power as the lead car, there are certain measures you can take to increase your speed such as decreasing your drifting angle although this may play against your point scoring. Under no circumstances can the chase car come in contact with the lead car in a way that disturbs the lead car's driving. Overtaking is allowed only if the lead car makes a mistake and opens up the race line, but not necessarily supported by the judges and under no circumstances must the cars start 'racing' as this is going against the idea of drifting.
The Lead CarThe Lead car is the defensive car, the idea is to perform their drifts faster passing thru every clipping points with a good line and a bigger angle to try and shake off and distract the car behind them. If the lead driver does manage to pull away from the car behind and still manage to display good drifting technique then they will be awarded more points. Attempts to distract the chase car whilst still maintaining a good line will also be looked at by the judges and could affect the final score in a positive or negative way.
It's important to understand that the concepts discussed in this article are general guidelines for scoring the drift events and are meant to educate the competitors and general. They do not provide a guarantee of results and should not be used to compare to results from drift competitions.
The “Two-Minute Rule” (On-Track Emergency Situations) A. Mechanical Failure During Tandem Battle – If a vehicle encounters a mechanical failure during the first battle lap, the driver will forfeit the remainder of that lap and may return to their pit to repair the failure. If the vehicle encounters a mechanical failure during the second battle lap, the driver will forfeit the remainder of that lap and has completed their battle.
B. There may be situations where a vehicle requires a quick-fix or repair done during the course of competition. In regards to these incidents, we have installed the “Two-Minute Rule” as outlined below:
C. In the event that a vehicle requires attention while in Tandem Battle, the driver will be given two minutes to do any reasonable repairs needed to continue the battle. This includes replacing damaged tyres, popping on tie rods, fixing a loose battery strap, etc.
D. If the vehicle cannot be repaired in time, or has been damaged beyond repair, the driver will forfeit the remainder of that lap and has completed their battle.
Type of penaltiesDrifting is still a subjective competition and the judges at an event are the final authority. Their decision is therefore final. so avoid the following:
• Hitting the wall
• Spin out
• Not hitting the clipping points
• Straight line driving "touring style"
• Unnecessary collision with other cars
• Illegal overtaking of chase cars
• Constant movement of steering while drifting
We wish you good luck and enjoy your hobby.
Wed May 16, 2012 1:33 am by Noscire4